AI Insights · Timothy · July 2023
Top 5 Cooking Games on Android in Bulgaria Q2 2023
Discover the performance of the top 5 cooking games on Android in Bulgaria for Q2 2023, including trends in downloads, revenue, and active users.
In the second quarter of 2023, the top 5 cooking games on the Android platform in Bulgaria showcased diverse performance trends across downloads, revenue, and active users. Here’s a closer look at how these games fared based on data from Sensor Tower.
Bingo Frenzy™-Live Bingo Games by Gluon Interactive Ltd. saw a varied performance in weekly revenue, peaking at approximately $352 in late March and experiencing a gradual decline to around $195 by the end of June. Weekly downloads also showed a downward trend, starting from 137 in late March and dropping to 77 by the end of June. The active users decreased from 530 in late March to 419 by the end of June.
Cooking Madness: A Chef's Game from ZenLife Games Ltd. had an interesting quarter. Weekly revenue peaked at $382 in mid-April, followed by a gradual decrease to $158 by the end of June. Weekly downloads began with a high of 1.9K in early April but dropped to 425 by the end of June. The active user count also saw a decline from 9.6K in early April to 4.3K by the end of June.
Cooking Diary® Restaurant Game by Mytona had a notable spike in weekly downloads, reaching 558 in mid-June before settling at 228 by the end of the month. Weekly revenue fluctuated, peaking at $374 in mid-April and ending at $161 in late June. Active users followed a similar pattern, with a significant increase to 1.8K in mid-June, before slightly declining to 1.6K by the end of June.
My Cafe — Restaurant Game from Melsoft Games Ltd. experienced a steady performance. Weekly revenue peaked at $396 in early April and maintained a relatively stable trend, ending at $145 in late June. Downloads remained consistent, fluctuating around 50-70 weekly. Active users decreased from 985 in early April to 661 by the end of June.
Love & Pies - Merge Mystery by Trailmix Ltd. showed a steady decline in active users from 713 in late March to 531 by the end of June. Weekly revenue saw a peak of $357 in mid-April, followed by a decrease to $93 by the end of June. The game had negligible weekly downloads during this period.
For more detailed insights, visit Sensor Tower.